eMapps.com: games and mobile technology in learning
The eMapps.com project will investigate the use by school children of mobile technologies, such as handheld PCs, PDAs and smartphones in teaching and learning.
The focus is on demonstrating how games and mobile technologies can be combined to provide new and enriching experiences for children in the school curriculum and beyond. A major potential barrier in integrating games in learning with the school curriculum is the perceived mismatch between skills and knowledge developed in games, and those recognised explicitly within education systems. The
recognition of skill development achievable through games is an important component in breaking down these barriers.
Teachers need to be engaged and to recognise and map the relationships between
activities in games and the associated learning processes before they can embed the use of the game within the wider learning context and be enabled to frame tasks, within the game or leading up to or following on from a lesson.
An important part of the project will be to design games which teachers are willing to adopt as ‘tool’ in this competitive environment.
The key results of eMapps.com include:
-school teachers/managers from each of the eight participating countries will be qualified to implement and disseminate the game training
course to at least 100 teachers through a series of local courses
-a handbook on using games for training, in English, will be produced, in a variety of formats
-a web-based game training platform for course implementation with different target audiences
-a Children’s Living Map of Europe which locates the content and games produced during eMapps.com in a format to inspire others and in which any school or locality can participate
-the evaluation of the need, relevance, and practicality of the implemented game training course model, based on the relevant evaluations in each of the participating countries
-training courses plus two international conferences on using web-based games for training different target groups
-a training course model based on ‘mixed reality’ games with customised interfaces to a wider European scenario for future training purposes
-exploitation and replication of the results emerging from the project through an extensive dissemination programme including an interactive project website, which will provide access to teachers and other school education staff.
eMapps.com is a project funded under the European Commission's Information Society Technologies (IST) 6th Framework Programme (FP6), and runs from October 2005 to March 2008.
The project will concentrate initially on Europe’s new member states and school children in the age group 9-12. It will support creativity in the classroom and outside and will contribute to practice for developing new teaching methodologies. The project is coordinated by Cross Czech, Czech Republic and by CIBERESPACIO SL, Spain as technical co-ordinator. Other partners are:
-MDR PARTNERS, United Kingdom,
-The Manchester Metropolitan University, CERLIM, United Kingdom
-European Schoolnet, Belgium
-Czech E-learning Network, Czech Republic
-elfa, s.r.o., Slovak Republic
-UNIVERZA V LJUBLJANI, Slovenia
-SVIETIMO IR KULTUROS MOBILIUJU TECHNOLOGIJU INSTITUTAS, Lithuania
-TIIGRIHUPPE SIHTASUTUS, Estonia
-BERZSENYI DÁNIEL FÖISKOLA, Hungary
-STENDES APRUPES UN ATTISTIBAS BIEDRIBA MEZAZILE, Latvia
-STOWARZYSZENIE MIEDZYNARODOWE CENTRUM ZARZADZANIA, Poland